![]() ![]() This one was waist-deep, and we halted at the impasse. We sloshed across, walked for another few minutes, then hit another creek. But we soon encountered a small, winding creek that cut through the lush vegetation. ![]() If the ground were dry, the area would be about fifteen minutes’ walk from shore. His target zone covered maybe twenty acres. Green’s research had pointed him toward a region just south of where Bear Creek jutted east and then west, creating a thumb-shaped area of land. Running parallel to the river, about a mile to its west, was Bear Creek historical documents indicated that the fortress had been near the creek, and about two miles north from a lower fork. We had a rough idea of where we were going. Brown water sprayed up behind the motors. South Carolina was on the east bank and Georgia on the west the temperature was in the fifties, and gray clouds spat water in our faces. We strapped on life jackets, climbed onto a boat, and headed north. Archeology is slow work, Kanaski went on: “Eventually, we’ll be able to tell some life stories about these individuals who were essentially creating their own community, and reclaiming their own individuality, and their own personhood, and their own society, so to speak.” But the first step was to get the lay of the land. Instead, he said, “We’ll get a sense of place”-an idea of what the Maroons’ life had been like. He warned that we were unlikely to find the fortress itself. Fish and Wildlife Service, which manages the Savannah National Wildlife Refuge, was part of the expedition. Rick Kanaski, a gray-goateed archeologist at the U.S. Now archeologists, historians, and others were donning rain gear and wrestling with tall snake-proof boots in a parking lot by the Savannah River. Early in writing the book, he began reaching out to scholars to turn the fictional search into a real one. Green had first read about the fortress decades ago last year, he published “ The Kingdoms of Savannah,” a thriller involving a search for its ruins. The fortress was said to have been uniquely defended, with a wall, weapons, and sentries its residents had lived there and in another nearby camp for years until white militias finally found the sites and burned them to the ground. (The term derives from the Spanish word “ cimarrón,” which means “unruly” or “fierce.”) Maroons existed in the South from the beginning of slavery, and, according to historical accounts, the population of this encampment-around a hundred-dwarfed that of any other known group. He and thirteen others were preparing to look for remnants of a secret fortress built in the seventeen-eighties by Maroons-people who’d escaped slavery to live in the wilderness. Also don't try too hard on those first branching levels, since you might still be above the cavern layer.On a rainy morning in March, George Dawes Green, a seventy-year-old novelist and the founder of the storytelling nonprofit the Moth, arrived at Millstone Landing, about twenty miles north of Savannah, Georgia, on the South Carolina side of the Savannah River. After all it's not the end of the world if you breach a cavern layer below its highest point. Since the caverns are often reasonably tall I would, with the stock 5 z-levels above layer 1, dig down at least 7 or 8 z-levels before expanding sideways. I myself usually set the z-levels above the first cavern layer to a larger number like 12 (I like lots of room), and will often have to dig down 14 or 15 levels before I find the cavern. Also this "ground level" can change over various parts of a fortress map. I don't believe that there is a guarantee that the lowest actual ground level will be the lowest possible one, and caverns have funky organic shapes so this is merely the minimum distance between the surface and the cavern. As I understand it this is the distance between the top of the possible cavern and the lowest possible part of the ground in that area. This doesn't necessarily mean that the cavern is located 5 z-levels below the ground everywhere. Assuming that you haven't changed any of them (if you have use your values), the default is 5 z-levels above "Layer 1" which (according to the wiki) is the first cavern layer. The advanced world gen parameters include some information on the number of z-levels between various underground features. ![]()
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